Pokémon Red
- Region
- Kanto
- Main story
- 26-30 hours
- Completionist
- 55-70 hours
Version siblings: Pokémon Blue, Pokémon Yellow
Overview
The game that started a global phenomenon. You pick one of three starters, Bulbasaur, Charmander or Squirtle, set out across Kanto, beat eight Gym Leaders and the Elite Four, and try to fill a Pokédex of 151.
Red is the version with exclusives like Ekans and Arbok, Oddish and Gloom, and Growlithe and Arcanine. Its counterpart, Blue, carries Sandshrew, Vulpix, Meowth and Bellsprout instead.
To register all 151 you have to trade, both to collect the other version's exclusives and to finish the trade evolutions (Alakazam, Machamp, Golem and Gengar). It is a short, punchy adventure that still holds up as the purest form of the series.
Gyms & Elite Four
Gym Leaders
Elite Four & Champion
Recommended team
Your starter
Blastoise gives the smoothest ride through Gen 1; Charizard is the hardest early game.
Nidoking
Catch a Nidoran early. Earthquake plus Thunderbolt or Ice Beam covers almost everything.
Lapras
A free gift inside Silph Co. in Saffron City. Ice Beam and Surf make it an MVP against Lance.
Alakazam
Trade-evolved from Kadabra and borderline broken in Gen 1; Psychic sweeps most of the game.
An Electric type
Jolteon or Raichu. Thunderbolt answers the Water and Flying threats your Ground types fear.
A flyer (Pidgeot / Fearow)
Carries the Fly HM so you don't waste a team slot on an HM mule.
Capture tips
- Status first: putting a Pokémon to sleep or paralysing it hugely raises catch rate and stops it fleeing.
- Whittle HP down into the red before throwing a ball; in Gen 1 current HP matters a lot.
- Carry Great Balls early and Ultra Balls once you can afford them; the humble Poké Ball struggles on tough catches.
- The legendary birds live at fixed spots: Articuno in the Seafoam Islands, Zapdos at the Power Plant, Moltres on Victory Road. Mewtwo waits in Cerulean Cave after you become Champion.
- There is no shiny mechanic in Gen 1, so don't waste time hunting one.
Save & hardware notes
- Red saves to an internal battery inside the cartridge, a soldered coin cell. When it dies, saves won't hold.
- To check a cartridge: start a new game, save, power off for a minute, then power back on. If the save is gone, the battery needs replacing.
- Back up your save with a GBxCart RW before attempting any battery swap.
Tips
- Pick Squirtle for the smoothest first two gyms; Charmander is the hardest early start.
- Catch a Nidoran early, as Nidoking is one of the best Pokémon in the game.
- Version exclusives and trade evolutions both need a link cable, so line up a friend with a second cartridge.
Trivia
- In Japan the original pair was Red and Green; Blue came later as a premium release.
- The famous MissingNo. glitch lives here. It is harmless to the hardware but can scramble your Hall of Fame data.
